Volume 10 Number 4 (Oct. 2020)
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IJAPM 2020 Vol.10(4): 153-159 ISSN: 2010-362X
DOI: 10.17706/ijapm.2020.10.4.153-159

STEAMS Methodology of Playing Strategic Empire Video Game

Mason Chen
Abstract—This paper would introduce a STEM+ Methodology STEAMS by adding Artificial Intelligence and Statistics. In modern Big Data World, Artificial Intelligence algorithm is powerful for engineering problem solving to discover the complicated science or/and mechanics. Separating Statistics from Math can draw practical decision and conduct risk assessment. To demonstrate the powerful STEAMS methodology, a case study of playing a strategic Empire Four Kingdoms video game is deployed. STEAMS is powerful for modern educator, teacher, and student to develop their critical thinking and time management. Integrating 6 STEAMS elements are powerful to understand more insight information efficiently and effectively.

Index Terms—Artificial intelligence, STEAMS, strategy, video game.

Mason Chen is with Stanford OHS, San Jose, CA, USA.

Cite:Mason Chen, "STEAMS Methodology of Playing Strategic Empire Video Game," International Journal of Applied Physics and Mathematics vol. 10, no. 4, pp. 153-159, 2020.

Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

ISSN: 2010-362X (Online)
Abbreviated Title: Int. J. Appl. Phys. Math.
Frequency: Quarterly
DOI: 10.17706/IJAPM
Editor-in-Chief: Prof. Haydar Akca 
Abstracting/ Indexing:  Index Copernicus, EI (INSPEC, IET), Chemical Abstracts Services (CAS), Nanowerk Database, Google Scholar, EBSCO, etc.
E-mail: ijapm@iap.org
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